Custom Magic Items: Hurricane Glave

Custom Magic Items #3

This is the 3rd in a series of posts revolving around the various magic items my group and I have managed to put together for play during the decade or so campaign we’ve been playing together. This item was created after the release of the 5e 2024 edition for a Monk character and is not intended to be balanced.

I encourage to you take a look at my personal rules around creating custom items for players, detailed in the first post in this series. As always, the item images have been badly composed by DALL-E2. No other use of Generative AI has been used in this post.

The Hurricane Glave

Auto-generated description: A detailed description of a magical weapon called the Hurricane Glave is accompanied by sketches showing its intricate design.

See it in Homebrewery »>

Designed in collaboration with the Player who owns the Player Character Alder Landgrave, we wanted to put something together to help with some mobility issues that the character was suffering from. The character, as a result of some interesting origin story reasons, came to inhabit a bugbear’s body. This doesn’t have a large bearing on this item though, so we’ll leave that for another time. Mechanically though, Bugbears get a rare ability to extend their reach in melee combat. The character is able to dish out significant damage at a impressive 15ft range which is quite powerful but had no options when it came to ranged combat. I didn’t want to dispense with this combat flaw, but playing with it a little seemed fun. The player character saw the character as a neutral good person, almost paladin like. They would often attempt to interpose themselves between danger and their allies. The player should get the credit for coming up with this idea and we ran with it over a number of very fun iterations until we landed on the mechanics here. The idea of firing a chained harpoon into a low flying dragon, reeling himself in as it drags him into the sky was just too much of an opportunity to miss.

Acquisition

This was another master piece created at the Steam and Steel although the creation of which was suspiciously quick and draining for the staff there. These are indications that the party is receiving subtle help from outside interests. They’ve down right denied support from the more infernal sources during the campaign (for good reason!), but those forces still seek to aid them any way they can. These weapons and items that have been forged by the Steam and Steel bear the secret hallmarks of infernal weapon smiths and Baator Steel used in their construction that can only herald from the Nine Hells. Anyone attuned to the suffering of the Soul or have a keen eye for craftmanship of magical items, or are able to cast the Legend Lore spell will quickly learn the truth.


Custom Magic Items: Culth’s Rage

Custom Magic Items #2

This is the 2nd in a series of posts revolving around the various magic items my group and I have managed to put together for play during the decade or so campaign we’ve been playing together. This item was created after the release of the 5e 2024 edition for a Monk character and is not intended to be balanced.

I encourage to you take a look at my personal rules around creating custom items for players, detailed in the first post in this series. As always, the item images have been badly composed by DALL-E2. No other use of Generative AI has been used in this post.

Culth’s Rage

Auto-generated description: An ornate, spiked gauntlet with retractable arm blades is featured alongside a description detailing its magical properties and weapon mastery in an RPG context.

See it in Homebrewery »>

The rationale behind this item is as complex as the player character it is intended for. The Monk player character Sen is a quiet, powerful character who struggles to reconcile their own quest for justice and a dark and terrible hunger for violence steaming from a traumatic early life. To further compound this brewing schism within the character, they contracted Lycanthropy early on in the campaign, forcing the player character to regularly confront their violent, bestial side.

Combat wise, Monks are very safe in combat due to their consistency. They can self heal, shrug off unwanted status effects, slow fall, have lots of movement options, attack without worrying about being disarmed and don’t rely on items for AC. I wanted to give the player character some options that would help push them out of their comfort zone. Now that the player characters are mid level, they all have a good pool of HP so that high risk, high reward combat gambits are more viable. Any opportunity to emphasize the darker vein of violence and bestial fury that lies under the calm controlled exterior of Sen is a joy.

Acquisition

This item cost a reasonably large GP and some specific crafting ingredients taken from the corpse of the item’s namesake Dragon. The player characters had been collecting grisly trophies and body parts of the various Dragons they had slain throughout their life as adventurers and I wanted to reward that. Using the Steam and Steel forge masters as a means of creating these items (with a little help from a mysterious 3rd party we’ll not go into here).


Custom Magic Items: Narinav

Custom Magic Items #1

This is the 1st in a series of posts revolving around the various magic items my group and I have managed to put together for play during the decade or so campaign we’ve been playing together. Some of these items where created before the release of the 5e 2024 edition and none of them are intended to be balanced. It’s also worth pointing out that there are spoilers for all published campaigns.

My personal rules for creating magic items with my players for their characters are pretty simple:

  1. The more impactful the item, the more difficult it should be get. Some mighty items should be the subject of their own quest or foreshadowed before the player characters get the opportunity
  2. These custom items take time and effort to create, they should be tailored for the specific player characters they’re intended for.
  3. These items should emphasize some aspect of a player’s character, sharpen their advantages and/or smooth out some of their disadvantages. That’s not to say that they should eliminate the disadvantages of a player character’s particular build or background.
  4. Powerful items should come at some cost, either in their acquisition or in their use. A risk/reward tradeoff promotes creative thinking and moves the players out of their comfort zone. Consistency can be dangerous for long term enjoyment.
  5. Fun first, fairness second (particularly for NPCs)

I continue to maintain that I’ve been abnormally lucky with my D&D groups. It is extremely rare for me to need to worry about min-maxxers unbalancing our table’s experience. Never the less, in the past when I’ve had player characters that are more optimized for combat in the past you have three options. Bring the rest of the party up to parity (my general preference), provide some sort of nerf or disadvantage to problematic player character or a magical and secret third path. This is probably a whole different topic which I won’t go into detail here.

Tthe item images here have been badly composed by DALL-E2. No other use of Generative AI has been used in this post.

Narinav

Auto-generated description: A fantastical weapon design, resembling a stylized bow with intricate carvings and accompanying descriptive text.

See it in Homebrewery »>

This was intended for the Erun Player Character. He is a mid-level ranger that has an emphasis on mixing ranged combat with summoning distracting trash mobs. For a long time, the player character spent extensive time using Winged boots to avoid dangerous melee combatants. I wanted to promote the player’s favored play style while opening the player character up to more risky plays in combat by forcing them to stay on the ground. This, I hoped would result in more careful forward planning and scouting of possible combat encounters so that Erun could setup satisfying ambushes.

Part of the joy of creating this item with the player was our shared love of the Dark Souls games. We where both keen on creating something that had the kind of impact of those damnable Knight archers in Dark Souls 1 and 3. We went through a number of very interesting iteration options and many of the features of the final item came directly from the player. I cannot understate how great experience it is to create a satisfying custom item with player input.

I’m always looking for subtle ways to influence or nudge player characters in interesting ways. By making Narinav semi-sentient it allows me to have a direct 1-2-1 line to Erun’s mind. This not only gives me an opportunity to share quips or (often funny) alternative perspectives on events with the Player in question but also give a bit of additional conflict and subtly to the player character’s interactions with the other player characters, if they wish it. There’s a few hints for the players that there might be more to Narinav, a waiting plot hook opportunity. I think I have a problem, I’m addicted to plot hooks.

Acquisition

After getting the player characters to let me know if they wanted anything specific for their player characters (amongst other feedback), Erun’s player wanted some sort of custom longbow inspired by Darksouls 1 and 3. The idea of mundane items and weapons having elemental creatures bound to them intrigued me greatly, inspired by the very old 3.5E Eberron Feat geared around magic item crafting for players. Knowing that I wanted to have a Air Elemental bound to this item Feathergale Spire Dungeon seemed the ideal location for it and a lovely way to reward the party for clearing it out. As we’re not explicitly playing the Princes of Apocalypse campaign giving the player characters an excuse to intrude on the various cult’s plans seemed like a fun side quest. The fact that much of the Feathergale Society front for the Air Cultists who are occupying the tower is made up of Waterdavian Elites ties in extremely neatly to almost any stage of the Rise of Tyamat campaign we’re officially playing through.

Given the location, item and cultist’s interests in the region I foreshadowed it by delivering a report to the player characters from an ally detailing that refugees and travelers near the west of the Sumber Hills (those that are trying to avoid traveling the Long Road north or south due to increased banditry and animal attacks on the roads) being attacked at a great range with a mighty siege weapon.


Opening Intentions

Word Vomit: Microblogging Edition

Intentions, Intentions, Intentions

I guess the first thing I should get down on paper is what I intend to use this thing for and why it’s worth my time energy. I think I should lay out some ground rules for myself here too, to ensure that I don’t stray too far from the original purpose of setting this up.

  1. Add value to a deliberately empty online presence attached to my name. If employers, friends, enemies or nation state actors search my name, I’d rather this mundane blog appear rather than the suspicious (and deliberate) nothing of value that currently appears.
  2. I have thoughts that I’d like to share with the void but don’t feel I need feedback on in any structured way.
  3. My D&D group are amazing and I want to capture some of the insane things we’ve collectively managed to create
  4. Posts exist for my pleasure and reference. I don’t create content for others, I am not a content creator.
  5. Posts can and will be moved, edited and generally twiddled with. I change, so they will (probably).
  6. Proof reading is not going to happen and I’m Dyslexic. Mistakes will happen and that’s okay.

Professional Things

A track record through of various professional things I’ve been motivated to write about for the selfish reasons of self promotion and to fight the imposter within.

Passion Projects

A haphazard journey through the various on and off again attempts at making things for myself “for fun”

D&D

I’ve had incredible luck in the decades I’ve been a DM and shared my table with some brilliant people. Here might be a good place to capture some of that history and DM things that have accumulated in my grey space like the artery plaque I’ve been carefully cultivating over the same period.


Let’s see how this ages.